MaterialX

Introduction to MaterialX


Update Oct 12, 2017: MaterialX library release v1.35.3 is now out, supporting Python3, topological sorting improvements, and OSL reference node implementation updates. For the full change list, please see the Releases page.


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MaterialX

MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic in feature films such as Star Wars: The Force Awakens and Rogue One: A Star Wars Story, and by ILMxLAB in real-time experiences such as Trials On Tatooine.

MaterialX addresses the current lack of a common, open standard for representing the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials and geometric assignments. To further encourage interchangeable CG look setups, MaterialX also defines a complete set of data creation and processing nodes with a precise mechanism for functional extensibility.

The MaterialX library, now at release v1.35.3, is an Open Source project released under a modified Apache license.


Announcements

July 11, 2017 - MaterialX is now Open Source!   (Announcement PDF)
See our GitHub repository and Developer Guide for more details.

July 22, 2016 - The MaterialX specification was publicly released on materialx.org.


Events

July 31, 2017 - Siggraph Birds-of-a-Feather Meeting   (Slide deck PDF)
MaterialX: An Open Standard for Network-Based CG Object Looks
Monday, July 31, 9:30-11:00am, Los Angeles Convention Center, Room 511BC
"A discussion of MaterialX, an open standard for the transfer of rich material and lookdev content between different DCC tools and renderers."

July 27, 2016 - Siggraph Birds-of-a-Feather Meeting
MaterialX: An Open Standard for Network-Based CG Object Looks
"Presentation and discussion of MaterialX, an open standard for transfer of rich material and look-development content between different DCC tools and renderers, with recent feature-film production examples."



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