MaterialX is an open standard for transfer of rich material and look‑development content between applications and renderers. Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic in feature films such as Star Wars: The Force Awakens and real‑time experiences such as Trials on Tatooine. Its specification was made public in July of 2016, with plans for an open‑source codebase to follow in the future.